Skyrim:Dwarven Automatons

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A group of automatons advancing on their target

Dwarven Automatons (also known as Dwemer Constructs and Dwemer Animunculi) are various ancient, robot-like machines encountered in Dwarven Ruins across Skyrim and Solstheim. Despite the disappearance of the Dwemer after the events of the War of the First Council, their creations remain functional in long lost cities beneath the ground, performing whatever operation their masters tasked them with.

Automaton Types[edit]

Dwarven automatons vary in shape and size, but they all function in a similar way. They are non-living constructs that cannot be detected with Detect Life or Detect Undead, but can be detected with the Aura Whisper shout or the Vampire Lord's Detect All Creatures ability. For purposes of powers like Agent of Dibella, all automatons are treated as male. Automatons are immune to paralysis, cannot be ragdolled (except for Dwarven spiders), cannot be reanimated, cannot be soul trapped, and have a permanent Waterbreathing ability. Note that while they cannot be soul trapped, they do recharge enchanted weapons when killed by an actor with the Soul Siphon perk. Furthermore, contrary to what one might expect from reading Ruins of Kemel-Ze, Dwarven automatons are not immune to shock, which actually causes them normal damage. Instead, they are immune to frost and poison damage, and boast a 25% resistance to magic.

Dwarven Spider[edit]

A Dwarven spider

Dwarven spiders are small, arachnid-like automatons, and are very common in Dwarven ruins. They tend to be found mining or working on building or maintaining various objects that are found in their ruins. They can also be found hiding inside of pipe ports along the walls and ceilings of these ruins where they will lay in wait until they notice something walk by, after which they will leap out and attempt to engage whatever alerted them. They are very agile in combat and will attack with a variety of leg stabs, and can also perform a leap attack that will both deal greater damage and close the distance between them and their target. Variants of the dwarven spider higher than level 7 have access to short-range electric jolts that deal shock damage, and will explode a moment after being killed to deal further shock damage. These variants are easily distinguished from workers both by name and by the electrical special effects that emanate from their core. Dwarven spiders can be looted for Dwarven scraps, a very small chance at precious gems, metal ore, Dwarven Oil, and soul gems once killed. They are also the only kind of automaton that can be ragdolled with Unrelenting Force.

There are two variants of Dwarven spiders both named Broken Dwarven Spider that can be randomly created by the Aetherial Staff, but spawn dead. The first variant (xx0142bc) simply dies and does nothing else, but the second variant (xx0121a9) spawns a randomized number of Dwarven scraps at its position when it dies.

A Dwarven spider coming out of its port
Type (ID) Level Health Magicka Sta. Frost Resistance Magic Resistance Poison Resistance Melee Abilities Perks
Warped Dwarven SpiderDG
(xx01534b)[1]
5 94 3 116 100 25 100 (15 pts - 22.5 pts)
  • None
Dwarven Spider Worker
(0010ec86)    (xx015349)[1]
(xx00cfbb)[2]
6 125 3 120 100 25 100 (15 pts - 22.5 pts)
  • None
Dwarven Spider
(00023a98)    (xx01534a)[1]
(xx00cfbc)[2] (0007de80)[3]
12 175 3 160 100 25 100 (15 pts - 22.5 pts)
  • None
Aicantar's Spider
(0005cf36)   
12 175 3 160 100 25 100 (15 pts - 22.5 pts)
  • None
Dwarven Spider Guardian
(0010ec87)    (xx01534c)[1]
16 225 3 200 100 25 100 (15 pts - 22.5 pts)
^1Appears only in Dawnguard leveled lists for the final encounter of Lost to the Ages in the Ruins of Bthalft.
^2Is a possible summon of the Aetherial Staff.
^3This is the variant that exists in its port and leaps out to ambush you when it gets close.

Dwarven Sphere[edit]

A Dwarven sphere

Dwarven spheres are constructs that, unlike Dwarven spiders, were intentionally designed for combat. These spheres patrol Dwarven ruins in a condensed spherical form until they encounter a threat, at which point they rise into their semi-humanoid form and attack. Like Dwarven spiders, they can hide in Dwarven pipes and exit through ports to attack unsuspecting foes that wander too close. Basic Dwarven spheres utilize only melee attacks, but higher level variants use their arm-mounted crossbows to shoot powerful darts at targets with whom they aren't engaged in melee combat. Because their mode of locomotion is the sphere, their attacks involve a number of very speedy lunges that can close the distance between them and a target rapidly and are very hard to sidestep. When you kill a Dwarven sphere, you will find a number of items on its remains including Dwarven metal scraps, a small chance at precious gems, Dwarven Oil, a number of Dwarven bolts if Dawnguard is installed, and soul gems.

There is a variant of Dwarven sphere named Broken Dwarven Sphere (xx0142bd) that can be randomly created by the Aetherial Staff, but spawns dead. Unlike the similar Broken Dwarven Spider automatons, there is no variant of the Broken Dwarven Sphere that spawns items on death.

A Dwarven sphere coming out of its port
Type (ID) PC Level Level Health Magicka Sta. Fire Resistance Frost Resistance Shock Resistance Magic Resistance Poison Resistance Melee Range Perks
Warped Dwarven SphereDG
(xx015343)[1]
7 141 0 134 0 100 0 25 100 (55 pts - 82.5 pts) (10 pts + 35 pts)
Dwarven Sphere
(0010ec89)    (xx015348)[1]
(xx00cfb8)[2]
16 315 0 170 0 100 0 25 100 (55 pts - 82.5 pts)
Dwarven Sphere Guardian
(00023a97)    (xx015344)[1]
(xx00cfba)[2]
24 453 0 262 0 100 0 25 100 (55 pts - 82.5 pts) (10 pts + 35 pts)
  • None
Dwarven Sphere Master
(0010ec8e)    (xx015347)[1]
(xx00cfba)[2]
30 619 0 301 0 100 0 25 100 (55 pts - 82.5 pts) (10 pts + 35 pts + 5 pts)
Tempered SphereDB
(xx026638)[3] (xx026637)[4]
1 16 315 0 170 100 100 99[5] 25 100 (55 pts - 82.5 pts)
26 24 453 262 (10 pts + 35 pts)
  • None
32 30 619 301 (10 pts + 35 pts + 5 pts)
^1Appears only in Dawnguard leveled lists for the final encounter of Lost to the Ages in the Ruins of Bthalft.
^2Is a possible summon of the Aetherial Staff.
^3This Form ID is used during the second ambush of the Kagrumez Gauntlet.
^4This Form ID is used during the third ambush of the Kagrumez Gauntlet.
^5During the second ambush of the Kagrumez Gauntlet, the spheres will have 0% resistance to shock; during the third this is increased to 99%.

Dwarven Centurion[edit]

A Dwarven centurion

Dwarven centurions are the largest and strongest creations the Dwemer left behind after their disappearance. Designed in the form of a massively armored warrior with a hammer on one arm and a spring-loaded battleaxe on the other, they are formidable enemies that typically serve as the boss of their dungeon. In addition to their incredibly strong melee attacks which can be on par with those of a dragon, they can unleash a powerful steam breath attack that functions like a shout. Combining these features with the set of resistances that nearly all Dwarven automatons have and their very high health stats makes them an adversary not to be trifled with.

Usually centurions are not found simply wandering around a Dwarven ruin, but instead are found immobile within their charging gantries until they are activated either by proximity, lever, or being attacked at range. This can oftentimes give ranged attackers a chance to get a few shots in with either their bow or a spell before the automaton can fully activate and engage in melee range. In some cases these great constructs are even used as traps to prevent any would-be treasure hunter from plundering the ruins they protect.

If you are a low-level melee character, a surprisingly effective strategy is to get as close to them as possible, to the extent that your character is physically touching the centurion's legs. This is effective because centurions cannot lower their arms or tilt their heads to attack enemies beneath their shoulders, thus enabling you to encircle them and avoid their attacks with relative ease. Another great strategy is to get them stuck outside of a small hallway and get out of range of their steam attack, allowing you to hit it with ranged attacks. It is worth noting when facing them that they are immune to nearly all shouts except for Unrelenting Force, which causes them to stagger, and Marked for Death. Sometimes when using Unrelenting Force on a centurion before it has activated from within its gantry, it can be rendered inert and it will not activate immediately, enabling you to strike it at will for a time. When defeated, a centurion can be looted for a guaranteed Centurion Dynamo Core, a Grand Soul Gem, a number of Dwarven scraps, leveled arrows, and a few precious gems.

A Dwarven centurion in its charging gantry
Type (ID) PC Level Level Health Magicka Sta. Fire Resistance Frost Resistance Shock Resistance Magic Resistance Poison Resistance Melee Abilities Perks
Dwarven Centurion
(0010f9b9)
24 653 15 292 0 100 0 25 100 (75 pts - 150 pts)
  • Steam Breath (75 pts)
Dwarven Centurion Guardian
(0010e753)
30 819 15 416 0 100 0 25 100 (75 pts - 150 pts)
  • Steam Breath (75 pts)
  • None
Dwarven Centurion Master
(00023a96)
36 1000 15 540 0 100 0 25 100 (75 pts - 150 pts)
  • Steam Breath (100 pts)
Frosted Dwarven CenturionCC
(xx0008EC)
24 653 15 292 0 100 0 25 100 (75 pts - 150 pts)
  • Frozen Steam Breath
    • Frozen Breath (30 pts)
    • Slow (50 pts for 5 sec)
The ForgemasterDG
(xx015401)
1 24 853 15 292 100 -50 25 25 100 (75pts - 150pts)
26 30 1019 215 416
  • None
32 PC×1
(36 to 60)
750+(PC-1)×11 265 400+(PC-1)×4
The MessengerCC
(FExxx822)
40 1000 15 540 0 100 0 25 100 (75 pts - 150 pts)
  • Lightning Breath
    • Lightning Storm (75 pts)
  • None

Dwarven BallistaDB[edit]

A Dwarven ballista

Dwarven ballistae are automatons that can be encountered on Solstheim in the Dwarven ruins located there. The Dragonborn add-on also adds them to the leveled lists used in some Dwarven ruins in Skyrim, meaning you can encounter them there as well. Ballistae are ranged attackers that will make every effort to stay as far away from their targets as possible and assail them with high-power ballista bolts from a distance. Their attacks are particularly powerful, will stagger those they hit, and completely ignore the armor of their targets, enhancing their strength further. For this reason, they are high priority targets to remove as soon as possible whenever they are encountered. An effective strategy for combating them is to stay at range and evade their attack, and then rush them and attempt to defeat them before they have a chance to reload their ballista bolt. Much like other automatons, the ballista's inventory when destroyed includes Dwarven metal bits, Dwarven Oil, soul gems, and a decent chance at precious gems.

Type (ID) Level Health Magicka Sta. Frost Resistance Magic Resistance Poison Resistance Range Abilities Perks
Dwarven Ballista
(xx033250)
20 409 0 186 100 25 100 (12 pts + 16 pts)
Dwarven Ballista Guardian
(xx033251)
28 530 0 218 100 25 100 (12 pts + 24 pts)
  • None
Dwarven Ballista Master
(xx033252)
33 700 0 238 100 25 100 (12 pts + 32 pts)
^1This ability causes every attack to have 100% armor penetration, but the in-game message only displays when you are staggered by the attack.
This means that resistance to stagger will reduce only the chance of seeing the message, not the chance of armor penetration.

FollowersDB[edit]

"(hiss...)"

The Dragonborn add-on adds a couple of follower automatons to the game. These automatons function identically to the corresponding automatons above in combat style and behavior, but are friendly toward you, can be spoken to, and can be recruited to follow you. These followers occupy the creature follower spot, and can thus be used alongside an NPC follower, but cannot be used alongside another creature follower. Unlike other followers in-game, these creatures do not level with you, but instead have their stats fixed when you enter the cell they are in, namely Kagrumez's interior.

Type (ID) PC Level Level Health Magicka Sta. Frost Resistance Magic Resistance Poison Resistance Melee Range Abilities Perks
Steadfast Dwarven Spider
(xx031d94)
1 6 125 3 120 100 25 100 (15 pts - 22.5 pts)
  • None
16 12 175 160
  • None
22 16 225 300
Steadfast Dwarven Sphere
(xx031d95)
1 16 315 0 170 100 25 100 (55 pts - 82.5 pts)
  • None
26 24 453 262 (10 pts + 35 pts)
  • None
32 30 619 301 (10 pts + 35 pts + 5 pts)
  • The Steadfast Dwarven Sphere fires an unobtainable variant of Dwarven Bolts, the bolt counterpart to Dwarven Sphere Centurion Arrows. Both types of projectile can be seen on the ground or floating in water after combat but cannot be interacted with.

Dwarven HorseCC[edit]

Dwarven Horse

The Forgotten Seasons Creation adds a new type of automaton, a Dwarven Horse mount. It functions like a regular horse, except it cannot be killed by any means and can sprint indefinitely.

Type (ID) Level Health Magicka Sta.
Dwarven HorseCC
(xx0008fa)
50 1637 0 198

Hearthfire[edit]

The Hearthfire add-on lets you build Dwarven automaton statues in the trophy room addition of any homestead. Available options include a Dwarven Sphere on a large base and a Dwarven Spider on a small base. The materials needed for each option are:

Dwarven Sphere Dwarven Spider
SR-trophy-Dwarven Sphere.jpg
SR-trophy-Dwarven Spider.jpg

Related Quests[edit]

Some quests that require fighting Dwarven automatons to complete include:

Dialogue[edit]

Dwarven automatons aren't much in the way of conversation, but the follower automatons found in Kagrumez do have some minor dialogue where they will hiss at you with varying punctuation to showcase some semblance of emotion.

Circumstance Response
In acknowledgement of a command (hiss)
When being told to leave your service (hiss...)
When being told to join your party (hiss!)

Notes[edit]

  • The lightning bolt that certain leveled Spiders shoot is referred to the game as "Shock Spit" (which is seen in the Active Effects submenu when you're hit).
  • Bthardamz is the only ruin in Skyrim where you can find a wandering Dwarven Centurion, as all others are stationed in charging stations before activating. It's located in the hallways before you enter the chamber with Orchendor. If left alone (it doesn't detect you and you don't engage it), it will walk down the hall, then the crumbled stairs and circle the column with the waterfall inside it, then go back the way it came, repeating this patrol.

Bugs[edit]

  • If you manage to stagger a Centurion before it finishes its activation cycle, it may become stuck in place and unable to move.
  • Killing a Dwemer Ballista can sometimes crash the game.
  • Centurions may approach but not attack, either with melee or their steam breath. Instead, they will only stand very close (sometimes strafing around you), but still appear as a hostile red dot on the compass. If you run away, they will follow, but still not attack when they catch up to you. If this bug happens, they still can be attacked and killed. ?

See Also[edit]

Other Articles[edit]

Books[edit]

The following books contain direct discussion on Dwarven automatons, not necessarily the Dwemer themselves. For a complete list of in-game literature discussing the Dwemer at large, see here.