Oblivion Game Data

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Dark18MotherScript (0x000096d9)

  • Record Type: SCPT
  • Editor ID: Dark18MotherScript
  • Form ID: 0x000096d9
  • Source File: Oblivion.noSI.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
SCTX
Scriptname Dark18MotherScript

Short Finale
float Timer
short Conv
short Traitor
short ArquenGasp
float TraitorTimer
short Ritual
float AllOverTimer
short HappyEnding
short NightMotherSleep
float AttackTimer
short Prayer
short ArquenStatue
float StatueTimer
short StatueMove
float IntoCryptTimer
short MoveOut
short AttackAgain
short Positions
short Accuse
float AccuseTimer
short NightMotherTalk
Float fQuestDelayTime
short PopUp
short Stand

Begin GameMode


;Make Arquen forcegreet the player when they get to the Night Mother ritual
if Dark00General.ArquenBravilGreet == 0 
	if GetStage Dark18Mother == 10
		if player.GetInCell Bravil == 1
			set Dark00General.ArquenTalkTimer to ( Dark00General.ArquenTalkTimer + GetSecondsPassed )
		endif
	 endif
endif

if Dark00General.ArquenBravilGreet == 0
	if Dark00General.ArquenTalkTimer > 5
		ArquenRef.StartConversation player, Greeting
		set Dark00General.ArquenBravilGreet to 1
	endif
endif

if Dark00General.RitualPosition == 1
	if MenuMode == 0
		DisablePlayerControls
		set Dark00General.RitualPosition to 2	
		Player.MoveToMarker PlayerRitualRef
	endif
endif

if Dark00General.RitualPosition == 2
	set Dark00General.TeleportTimer to ( Dark00General.TeleportTimer + GetSecondsPassed )
endif
 
if Dark00General.RitualPosition == 2
	if Dark00General.TeleportTimer > 2
		ArquenRef.MoveToMarker ArquenRitualRef
		MathieuBellamontRef.MoveToMarker MathieuRitualRef
		BanusAlorRef.MoveToMarker BanusRitualRef
		BelisariusAriusRef.MoveToMarker BelisariusRitualRef
		set Dark00General.RitualPosition to 3
	endif
endif



;This unlocks the player's controls when the ritual is over
if Ritual == 0 && Positions == 0
	if GetStage Dark18Mother == 30
		if ArquenRef.GetInCell BravilCryptOfTheNightMother == 1  
			if MathieuBellamontRef.GetInCell BravilCryptOfTheNightMother == 1
				if BelisariusAriusRef.GetInCell BravilCryptOfTheNightMother == 1
					if BanusAlorRef.GetInCell BravilCryptOfTheNightMother == 1
						set Positions to 1
					endif
				endif
			endif
		endif
	endif
endif

If Positions == 1
	set Positions to 2
	ArquenRef.MoveToMarker ArquenCryptRef
	MathieuBellamontRef.MoveToMarker MathieuCryptRef
	BanusAlorRef.MoveToMarker BanusCryptRef
	BelisariusAriusRef.MoveToMarker BelisariusCryptRef
endif

if Positions == 2
	MathieuBellamontRef.RemoveItem Torch02 1
	BelisariusAriusRef.RemoveItem Torch02 1
	BanusAlorRef.RemoveItem Torch02 1

	MathieuBellamontRef.Look NightMotherRef
	BelisariusAriusRef.Look NightMotherRef
	BanusAlorRef.Look NightMotherRef

	;SetStage Dark18Mother 30
	EnablePlayerControls
	set Ritual to 1
	set Positions to 3	
endif



;This controls all the stuff for the ending "cutscene" in the Crypt of the Night Mother
if Finale == 0
	if GetStage Dark18Mother == 30
		if Player.GetInCell BravilCryptOfTheNightMother == 1
			if ArquenRef.GetInCell BravilCryptOfTheNightMother == 1
				if MathieuBellamontRef.GetInCell BravilCryptOfTheNightMother == 1
					if BelisariusAriusRef.GetInCell BravilCryptOfTheNightMother == 1
						if BanusAlorRef.GetInCell BravilCryptOfTheNightMother == 1
							DisablePlayerControls
							set Timer to ( Timer + GetSecondsPassed )
							set Traitor to 1
							ArquenRef.SetFactionRank DarkBrotherhood -1
							MathieuBellamontRef.SetFactionRank DarkBrotherhood -1
							BanusAlorRef.SetFactionRank DarkBrotherhood -1
							BelisariusAriusRef.SetFactionRank DarkBrotherhood -1
							ArquenRef.SetFactionRank DarkRitualFaction 0
							MathieuBellamontRef.SetFactionRank DarkRitualFaction 0
							BanusAlorRef.SetFactionRank DarkRitualFaction 0
							BelisariusAriusRef.SetFactionRank DarkRitualFaction 0
							Player.SetFactionRank DarkRitualFaction 0
							NightMotherCryptDoorRef.Lock 100
					 	endif
					endif
				endif
			endif
		endif
	endif
endif

if Finale == 0
	if Timer > 3
		NightMotherRef.StartConversation ArquenRef Dark18NightConvo
	 	set Finale to 1
	endif
endif


if Traitor == 1 
	MathieuBellamontRef.Look Player
	set TraitorTimer to ( TraitorTimer + GetSecondsPassed )
endif


if Traitor == 1
	if TraitorTimer > 48
		MathieuBellamontRef.SetAlert 1
		MathieuBellamontRef.Say Dark18TraitorTalk
		ArquenRef.StopLook
		;ArquenRef.Look MathieuBellamontRef
		BanusAlorRef.Look MathieuBellamontRef
		BelisariusAriusRef.Look MathieuBellamontRef
		BanusAlorRef.SetAlert 1
		BelisariusAriusRef.SetAlert 1
		;ArquenRef.SetAlert 1
		Set Traitor to 2
	endif
endif

if Traitor == 2
	set AttackTimer to ( AttackTimer + GetSecondsPassed )
endif

If Traitor == 2
	if AttackTimer > 10
		Set Traitor to 3
	endif
endif



If Traitor == 3
	BelisariusAriusRef.SetAv Health 1
	BelisariusAriusRef.SetRestrained 1
	BanusAlorRef.SetAV Health 1 
	BanusAlorRef.SetRestrained 1
	MathieuBellamontRef.StartCombat BelisariusAriusRef
	MathieuBellamontRef.StartCombat BanusAlorRef
	NightMotherRef.StopCombat MathieuBellamontRef
	NightMotherRef.ModDisposition MathieuBellamontRef 50
	Set Traitor to 4
endif

	
if ArquenGasp == 0 && Accuse == 0
	if Traitor == 4
		if BanusAlorRef.getdead == 1
			if BelisariusAriusRef.getdead == 1
				ArquenRef.SayTo Player Dark18ArquenTalk
				;MathieuBellamontRef.StartCombat Player
				MathieuBellamontRef.StartCombat NightMotherRef
				NightMotherRef.StopCombat MathieuBellamontRef
				NightMotherRef.SetActorValue "Aggression" , 0
				set Accuse to 1
			endif
		endif
	endif
endif

if Accuse == 1
	set AccuseTimer to ( AccuseTimer + GetSecondsPassed )
endif

if Accuse == 1
	if AccuseTimer > 7
		set ArquenGasp to 1
		set Accuse to 2
		set AccuseTimer to 0
	endif
endif




If ArquenGasp == 1
	ArquenRef.SetAv Health 2000
	EnablePlayerControls
	NightMotherRef.StopCombat MathieuBellamontRef
	NightMotherRef.SetActorValue "Aggression" , 0
	ArquenRef.StartCombat MathieuBellamontRef
	;MathieuBellamontRef.StartCombat ArquenRef
	MathieuBellamontRef.StartCombat Player
	set ArquenGasp to 2
	NightMotherRef.EvaluatePackage
endif

if ArquenGasp == 2
	if MathieuBellamontRef.getdead == 1	
		ArquenRef.StopCombat Player
		ArquenRef.SetActorValue "Aggression" , 0
		SetStage Dark18Mother 40
		set Dark00General.ArquenBravilGreet to 3
		set ArquenGasp to 3
		set HappyEnding to 1
	endif
endif
	

if HappyEnding == 1 
	set AllOverTimer to ( AllOverTimer + GetSecondsPassed )
endif


if HappyEnding == 1  
	if AllOverTimer > 5
		NightMotherRef.StartConversation player, Greeting
		Set HappyEnding to 2
	endif
endif

if NightMotherSleep == 1
	ArquenRef.SetFactionRank DarkBrotherhood 3
	ArquenRef.SetFactionRank DarkRitualFaction -1
	NightMotherCryptDoorRef.Disable
	set NightMotherSleep to 2 
	ArquenRef.MoveToMarker SancArquenRef
	Player.MoveToMarker SancPlayerRef
endif

if NightMotherSleep == 2 && Player.GetInCell CheydinhalSanctuary == 1
	SetStage Dark18Mother 60
	set NightMotherSleep to 3
endif


;If NightMotherSleep == 1
	;If ArquenRef.GetInCell CheydinhalSanctuary == 1
		;If Player.GetInCell CheydinhalSanctuary == 1
			;ArquenRef.StartConversation player, Greeting	
			;set NightMotherSleep to 2
		;endif
	;endif
;endif

if ArquenStatue == 0 && Prayer == 1 && Stand == 1
	;if ArquenStatue == 0 && Prayer == 2
	;if ArquenRef.GetDistance ArquenRitualRef <= 25
		ArquenRef.Say Dark18ArquenPrayer
		set ArquenStatue to 1
	;endif
endif


if Prayer == 2
	set StatueTimer to ( StatueTimer + GetSecondsPassed )
endif

if StatueMove == 0
	if StatueTimer > 10
		set StatueMove to 1
		set StatueTimer to 0
	endif
endif

If StatueMove == 1
	Playsound "AMBNightMotherStatue"
	NightMotherBaseRef.playgroup equip 1
	NightMotherStatueRef.playgroup equip 1
	set StatueMove to 2
endif

if StatueMove == 2
	set IntoCryptTimer to ( IntoCryptTimer + GetSecondsPassed )
endif

if MoveOut == 0
	if IntoCryptTimer > 5
		Set Dark00General.ArquenBravilGreet to 2
		SetStage Dark18Mother 30
		Set IntoCryptTimer to 0
		Set MoveOut to 1
	endif
endif

;if PopUp == 0
	;if MoveOut == 1
		;if ArquenRef.GetInCell BravilCryptOfTheNightMother == 1  
			;if MathieuBellamontRef.GetInCell BravilCryptOfTheNightMother == 1
				;if BelisariusAriusRef.GetInCell BravilCryptOfTheNightMother == 1
					;if BanusAlorRef.GetInCell BravilCryptOfTheNightMother == 1
						;SetStage Dark18Mother 30
						;Set PopUp to 1
					;endif
				;endif
			;endif
		;endif
	endif
;endif


End

Database last updated 11/02/2011
SCPT records last updated 10/31/2011