Oblivion Game Data

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SE08QuestScript (0x000135b5)

  • Record Type: SCPT
  • Editor ID: SE08QuestScript
  • Form ID: 0x000135b5
  • Source File: Oblivion.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
SCTX
scriptname SE08QuestScript

short PasswallInitialBattle			;set to 1 in stage 10
short PasswallInitialBattleDone	;Set to 1 when all initial Knights are dead
short KnightDeathCount				;Tracks death of initial Passwall Knights

short PasswallBattleBegin 			;Set to 1 when Order attacks Passwall after stage 20
short PasswallBattleWaveOne		;Set to one at the beginning of the first stage of the Passwall battle
short PasswallBattleWaveTwo		;Not currently used

short PasswallBattleBegin			;Set to 1 at the beginning of stage 26

short WaveOneBegin					;Set to one at the beginning of the first stage of the Passwall battle
short WaveOneKnightDeathCount	;Tracks the deathcount of the wave one Knights
short WaveOneRespawns			;Tracks the number of respawns of the wave one Knights
short WaveOneRespawnCount		;Triggers respawns of wave one Knights
short WaveOneComplete			;Set to 1 at the end of the first wave of Knights

short WaveTwoBegin					;Not currently used
short WaveTwoKnightDeathCount	;Not currently used
short WaveTwoRespawns			;Not currently used
short WaveTwoRespawnCount		;Not currently used
short WaveTwoComplete			;Not currently used

short PlayerSetsGuards 				;Set to 1 if player choose to place the guards in stage 20 
short SheldenStay						;Set to 1 if player refuses Shelden's offer to follow.
short SheldenFlee						;Set to 1 if player refuses to help Shelden

short DoOnce2							;Internal control variable
short DoOnce3							;Internal control variable

float	 fQuestDelayTime


;Objects
;	ShiveringIslesGatesofMadnessManiaDoorRef
; 	ShiveringIslesGatesofMadnessDementiaDoorRef
;	ShiveringIslesGatesofMadnessManiaDoorOrderedRef
; 	ShiveringIslesGatesofMadnessDementiaDoorOrderedRef
; 	TheFringeGatesOfMadnessManiaDoorOrderedRef
; 	TheFringeGatesOfMadnessDementiaDoorOrderedRef
;	SE08Obelisk
;	HouseDementia
;	ICObelisk

;NPCs
;	SE08AurigDesha 
;	SE08DarkSeducer01 
;	SE08DarkSeducer02 
;	SE08DarkSeducer03 
;	SE08DarkSeducer04 
;	SE08DarkSeducerDead 
;	SE08GoldenSaint01 
;	SE08GoldenSaint02 
;	SE08GoldenSaint03 
;	SE08GoldenSaint04 
;	SE08GoldenSaintDead 
;	SE08KiskellaUdico 
;	SE08KnightBasicPackage 
;	SE08KnightOfOrder1 
;	SE08KnightOfOrder2 
;	SE08KnightOfOrder3 
;	SE08KnightOfOrder4 
;	SE08KnightOfOrder5 
;	SEShelden

;Scripts
;	SE08QuestScript
;	SE08BattleScript

BEGIN GameMode

;Sets Ordered weather

	if ( getStage SE08 >= 5 ) && ( getStage SE08 < 70 )
		if ( Player.getInWorldSpace SETheFringeOrdered == 1 )
			SetWeather SEOrderedFringe
		endif
	endif

;Sets the stage when the player enters Xeddefen

	if ( GetStage SE08 >= 35 ) && ( player.GetDistance SE08EntryMarker < 300 )
		SetStage SE08 45
	endif

;Sets the stage when the player appraoches the obelisk

	if ( GetStage SE08 == 45 )
		if ( Player.GetDistance SE08SpireDistanceMarker < 500 )		
			SetStage SE08 50
		endif
	endif

;Sets the stage when the player exits Xeddefen after the collapse

	if ( GetStage SE08 == 70 ) && ( player.GetInWorldSpace SETheFringeOrdered == 1 )
		SetStage SE08 80
	endif

;If Player refuses to help Shelden, kills Shelden when he is in a different cell

	if ( SheldenFlee == 1 )
		if ( SESheldenREF.GetInSameCell Player == 0 )
			SESheldenREF.kill
			set SheldenFlee to -1
		endif
	endif

END


Database last updated 11/02/2011
SCPT records last updated 10/31/2011