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SE08QuestScript (0x000135b5)
- Record Type: SCPT
- Editor ID: SE08QuestScript
- Form ID: 0x000135b5
- Source File: Oblivion.esm.mod
- Patch Status: FormID has not been modified.
Parameter |
Value |
SCTX |
scriptname SE08QuestScript
short PasswallInitialBattle ;set to 1 in stage 10
short PasswallInitialBattleDone ;Set to 1 when all initial Knights are dead
short KnightDeathCount ;Tracks death of initial Passwall Knights
short PasswallBattleBegin ;Set to 1 when Order attacks Passwall after stage 20
short PasswallBattleWaveOne ;Set to one at the beginning of the first stage of the Passwall battle
short PasswallBattleWaveTwo ;Not currently used
short PasswallBattleBegin ;Set to 1 at the beginning of stage 26
short WaveOneBegin ;Set to one at the beginning of the first stage of the Passwall battle
short WaveOneKnightDeathCount ;Tracks the deathcount of the wave one Knights
short WaveOneRespawns ;Tracks the number of respawns of the wave one Knights
short WaveOneRespawnCount ;Triggers respawns of wave one Knights
short WaveOneComplete ;Set to 1 at the end of the first wave of Knights
short WaveTwoBegin ;Not currently used
short WaveTwoKnightDeathCount ;Not currently used
short WaveTwoRespawns ;Not currently used
short WaveTwoRespawnCount ;Not currently used
short WaveTwoComplete ;Not currently used
short PlayerSetsGuards ;Set to 1 if player choose to place the guards in stage 20
short SheldenStay ;Set to 1 if player refuses Shelden's offer to follow.
short SheldenFlee ;Set to 1 if player refuses to help Shelden
short DoOnce2 ;Internal control variable
short DoOnce3 ;Internal control variable
float fQuestDelayTime
;Objects
; ShiveringIslesGatesofMadnessManiaDoorRef
; ShiveringIslesGatesofMadnessDementiaDoorRef
; ShiveringIslesGatesofMadnessManiaDoorOrderedRef
; ShiveringIslesGatesofMadnessDementiaDoorOrderedRef
; TheFringeGatesOfMadnessManiaDoorOrderedRef
; TheFringeGatesOfMadnessDementiaDoorOrderedRef
; SE08Obelisk
; HouseDementia
; ICObelisk
;NPCs
; SE08AurigDesha
; SE08DarkSeducer01
; SE08DarkSeducer02
; SE08DarkSeducer03
; SE08DarkSeducer04
; SE08DarkSeducerDead
; SE08GoldenSaint01
; SE08GoldenSaint02
; SE08GoldenSaint03
; SE08GoldenSaint04
; SE08GoldenSaintDead
; SE08KiskellaUdico
; SE08KnightBasicPackage
; SE08KnightOfOrder1
; SE08KnightOfOrder2
; SE08KnightOfOrder3
; SE08KnightOfOrder4
; SE08KnightOfOrder5
; SEShelden
;Scripts
; SE08QuestScript
; SE08BattleScript
BEGIN GameMode
;Sets Ordered weather
if ( getStage SE08 >= 5 ) && ( getStage SE08 < 70 )
if ( Player.getInWorldSpace SETheFringeOrdered == 1 )
SetWeather SEOrderedFringe
endif
endif
;Sets the stage when the player enters Xeddefen
if ( GetStage SE08 >= 35 ) && ( player.GetDistance SE08EntryMarker < 300 )
SetStage SE08 45
endif
;Sets the stage when the player appraoches the obelisk
if ( GetStage SE08 == 45 )
if ( Player.GetDistance SE08SpireDistanceMarker < 500 )
SetStage SE08 50
endif
endif
;Sets the stage when the player exits Xeddefen after the collapse
if ( GetStage SE08 == 70 ) && ( player.GetInWorldSpace SETheFringeOrdered == 1 )
SetStage SE08 80
endif
;If Player refuses to help Shelden, kills Shelden when he is in a different cell
if ( SheldenFlee == 1 )
if ( SESheldenREF.GetInSameCell Player == 0 )
SESheldenREF.kill
set SheldenFlee to -1
endif
endif
END
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