Oblivion:Marlena Brussiner

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Details
Quests: written by Krusty (in-game)

Schedule: written by Krusty (in-game)

Services: written by Krusty (in-game) N/A (no services), checked by Forfeit (CS, none)

Personal Inventory: written by Krusty (in-game), checked by mxk101 (CS)

House Contents: written by Krusty (in-game), checked by Emoboy64 (CS)

Unique Dialogue: written by Krusty (in-game), checked by mxk101 (CS)

Rumors: written by Krusty (in-game) N/A (no rumors), checked by Forfeit (CS, none)

Faction: written by Krusty (in-game) (already written), checked by Helenaannevalentine (CS)

Spells: written by RoBoT (CS - none), checked by Emoboy64 (CS)
Marlena Brussiner
(RefID: 000280D9)
Home Town Hackdirt
House Marlena Brussiner's House
Race Imperial Gender Female
Level PC+0 Class Hunter
RefID 000280D9 BaseID 000280CB
Other Information
Health 40 + (4+1)x(PC-1), PC=5-43
Magicka 100 + 1.5x(PC-1) (max=250)
Responsibility 90 Aggression 5
Faction(s) Hackdirt Brethren
Marlena Brussiner

Marlena Brussiner is an Imperial hunter residing in the inhospitable settlement of Hackdirt, south of Chorrol. Like her fellow townsfolk, she is a devout worshipper of The Deep Ones and is partly responsible for the disappearance of Seed-Neeus' daughter Dar-Ma.

Her life very much revolves around the cult activities of the Hackdirt citizens and their shady nighttime gatherings. So much so, that she never even sleeps but spends all nights, from 1am to 6am, in the depths of Hackdirt Caverns, worshipping the Deep Ones along with the Hackdirt Brethren and the other cultists. When she surfaces at 6am, she spends three hours wandering around town until she pays Etira Moslin a visit in her store at 9am. At 11am, she takes another walk in town until noon, when she enters Moslin's Inn for a quick, one-hour lunch. At 1pm, she spends another three hours wandering around town, until she finally locks herself into her house at 4pm. Here, she will spend four hours on the dimly lit second floor, strolling restlessly around. At 8pm, she leaves her house and enters the Chapel of the Brethren, where she listens to Etira Moslin reciting the obscure text Bible of the Deep Ones. At 1am, she and the rest of the townsfolk rise from their benches and enter the Caverns for yet another night of worshipping.

She wields an iron mace and wears a set of typical lower-class attire, a belted vest with laced leather pants and a pair of rough leather shoes. She carries a spare pair of belted braies and a small amount of gold.

During your investigation of Dar-Ma's disappearance, she will prove extremely unhelpful and will not provide a single clue as to what is going on in Hackdirt. If you return to Hackdirt after completing the related quest, Marlena may attack you on sight.

Related Quests[edit]

Dialogue[edit]

Her greetings:

"If you're not careful, the brethren will have to teach you a lesson."
"We don't like strangers poking their noses into our business."
"You're not welcome around here."
"Let me give you some advice, stranger. Leave. Now. You ain't welcome here."

If asked topics:

Hackdirt
"Outsiders came and burned our town, years ago. Ruined us. But we'll get ours back, one day soon."
The Brethren
"One day, you'll find out who the Brethren are, and you'll be sorry. Oh yes."