Online:Dark Mage

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Dark Mage
Location Dragonstar Arena, Round 7: The Circle of Rituals
Race Dremora Gender Female
Health Normal854,623Veteran3,444,134
Normal746,567Veteran1,944,923 (Hiath fight)
Difficulty ON-misc-Boss 2.png
Reaction Hostile
Other Information
Faction(s) Bloodwraith
The Dark Mage

The Dark Mage is the leader of the Bloodwraith alongside the Shadow Knight. She is fought at the end of Round 7: The Circle of Rituals in the Dragonstar Arena. During Round 10: The Champion's Arena, Hiath will summon her when he reaches 50% health.

Skills and Abilities[edit]

The Dark Mage uses all of the time bomb mage class abilities, as well as some additional unique abilities:

Entropic Flare[edit]

A basic ranged attack that does minor magic damage.

Void[edit]

The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles dealing moderate magic damage. This skill then sends out magic AoEs across the floor called Void Bursts. This attack can be interrupted to set the enemy off balance or simply avoided.

Void Burst[edit]

These AoEs are released after Void lands, the smaller AoEs deal minor magic damage.

Daedric Minefield[edit]

The Dark Mage casts a cluster of crystals around itself in five spots, damaging you and holding you in place if you step into them. You must dodge to escape once trapped.

Ice Armor(?)[edit]

The Dark Mage casts a spell that causes an ice eruption to occur at her location, granting her, and the Shadow Knight if he is in the area of the spell, an ice armor that improves their damage resistance for a duration.

Life Siphon(?)[edit]

The Dark Mage lifts up into the air and channels an ability that steals life from weaker enemies nearby to quickly heal herself. This attack must be interrupted to stop the heal.

Suppression Field[edit]

The Dark Mage channels a spell for a short duration before casting, creating a large purple bubble around itself that negates players inside, preventing the use of abilities costing Health, Magicka, Ultimate or have no cost at all, as well as dealing high continuous magical damage while inside. This can be interrupted.

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