Online:Imp

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Imp
(lore page)
Location Auridon, Baelborne Rock, Buraniim Isle, Daenia, Deleyn's Mill, Driladan Pass, Dread Vullain, Errinorne Isle, Ezduiin, Glister Vale's Bliss Realm, Greenheart, Greenshade, Hag Fen, Jodewood Dolmen, Molavar, Reaper's March, Researcher's Camp, Rootwater Grove, Senalana, Shademist Moors, Thormar, Toothmaul Gully
The DeadlandsThe Deadlands
Species Imp
Health 31,364
Reaction Hostile
Drops
Raw Medium Armor Materials, Foul Hide, Poison Solvents
A green imp

Imps are winged humanoid creatures that attack using destruction magic.

Related Quests[edit]

Skills and Abilities[edit]

Unnamed Imps can be of three "classes". An Imp's class determines which elemental abilities it uses. Named Imps such as Flame Imps, Frost Imps or Storm Imps have their own page.

Fire-wielding Imps[edit]

  • They are usually green or red-colored.
Flare
A basic ranged that deals minor flame damage.
Fire Ball
A slightly stronger basic ranged attack that deals low flame damage.
Flame Ray
The imp channels a fiery beam onto its target while screaming, dealing continuous low flame damage, with the last tick dealing extra damage. This can be interrupted to set the imp off balance.

Ice-wielding Imps[edit]

  • They are usually grey-colored with blue hands.
  • The imps in Scalecaller Peak are frost imps.
Frost Bolt
A basic ranged attack that deals minor frost damage.
Frost Ball
A slightly stronger basic ranged attack that deals low frost damage.
Frost Ray
The imp channels a spell that hurls ice balls at a single target every half second, dealing weak frost damage with each hit (with the last hit dealing extra damage) and snares for 4 seconds. This can be interrupted to set the imp off balance.

Lightning-wielding Imps[edit]

  • They are usually green or white-colored.
Bolt
A basic ranged attack that deals minor shock damage.
Spark
A slightly stronger basic ranged attack that deals low shock damage.
Zap
The imp channels a shocking beam onto its target while screaming, dealing continuous low shock damage, with the last tick dealing extra damage. This can be interrupted to set the imp off balance.

Unique Imps[edit]

Variants[edit]

Generic Imps[edit]

Generic, unnamed imps can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These imps have varying stats, namely health. Below is a list of imps, categorized by location, difficulty, and health.

Zone / Dungeon Specific Location Difficulty Condition Health
The Rift
SummersetSummerset
Northern ElsweyrElsweyr
Western SkyrimGreymoor
The DeadlandsThe Deadlands
High Isle and AmenosHigh Isle
GalenFiresong
ApocryphaNecrom
Broken Helm Hollow
Throughout the zone, Karndar Watch, Keep of the Eleven ForcesSummerset
Skooma Cat's CloisterElsweyr
Outside Chillwind Depths, Near Karthald Great LiftGreymoor
False Martyrs' FollyThe Deadlands
Throughout the zone, Breakwater Cave, The FirepotHigh Isle
Throughout the zoneFiresong
Throughout the zoneNecrom
29,870
Aetherian Archive Section after second boss/Before the last boss Normal(?)Veteran287,485
Balamath Delve occupants 31,364
Summoned by delve bosses 13,846
Skyreach Catacombs Summoned by the Storm King Spirit 27,459
Tombs of the Na-Totambu Delve occupants 31,364
Summoned by the Hungry Pillar 13,846
Scalecaller PeakDragon Bones Before the ogre bosses Normal49,116Veteran136,704
Moon Hunter KeepWolfhunter Moon Hunter Keep Gardens Normal19,647Veteran52,657
Amenos, High IsleHigh Isle
GalenFiresong
Volcanic Vents 57,497

Gallery[edit]