Online:Spirit Mender
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Spirit Mender | |||||
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Line | Living Death | ||||
Line Rank | 30 | Cost | 4320 Magicka | ||
Cast Time | Instant | Duration | 16 seconds | ||
Target | Self | ||||
Morphs | |||||
Spirit Guardian Some of the damage you take is transferred to the spirit instead. |
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Intensive Mender The spirit lasts for half as long, but heals for twice the amount, heals two additional allies, and costs half as much. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Spirit Mender: CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1844 / 1864 / 1884 / 1905] Health. Creates a corpse on death if you are in combat.
- Spirit Guardian: CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1906 / 1926 / 1947 / 1968] Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death if you are in combat.
- Intensive Mender: Cost: 2160 Magicka, Duration: 8 seconds, Area: 8 meters, Target: Area.
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or lowest Health ally around you every 2 seconds, restoring [3811 / 3853 / 3895 / 3936] Health to the target and 2 allies nearby them. Creates a corpse on death if you are in combat.
Spirit Mender summons a ghostly healer to aid you in battle. The spirit will restore the Health of you or your allies 8 times over 16 seconds. Being seen in the company of the spirit by Justice Neutral NPCs will earn you a bounty. The spirit leaves a free corpse when it expires or is killed, which may be used for other abilities. The Spirit Guardian morph also transfers some damage from you to itself. Alternatively, the Intensive Mender will heal for twice as much per tick, Reduces the duration in half, but also reduces the cost to half.
Notes[edit]
- Spirit Guardian is a recommended morph for the Necromancer Initiate and Undying Warrior, while Intensive Mender is recommended for Baleful Summoner and Flesh Sculptor.
Gallery[edit]
Patch Notes[edit]
- Increased the cost of this ability and its morphs to 4320 from 2430, and increased the healing per tick by approximately 90%.
- Intensive Mender (morph): This morph now heals for twice as much per tick, rather than 3 times. Reduces the duration in half, but also reduces the cost to half.
- Reduced the healing per tick of this ability and its morphs by approximately 48%.
- Fixed an issue where this ability and its morphs could sometimes lose a tick of healing when cast.
- Spirit Guardian (morph): Fixed an issue where the transferred damage from this morph was not applying to the guardian's health, circumventing the risk of the ability ending early in situations you are taking a significant amount of damage over the duration. It will now die after absorbing 30,000 total damage, meaning after damage reductions you can take up to 300,000 damage over its duration before it will perish.
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