Skyrim:Dawnstar Guard

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Dawnstar Guard
Location Dawnstar
Race Nord Gender Male
Level PCx1 (Range=20-50) Class Warrior
RefID N/A BaseID 0002D794
Other Information
Faction(s) CrimeFactionPale; Stormcloaks; Sons of Skyrim; NPC faction; Guard Faction; Dialogue Faction for Dawnstar Guards; GuardFaction
Dawnstar Guard

Dawnstar Guards are guards who act as the military and police force of Dawnstar. These guards serve under Jarl Skald. Should the Imperial forces gain control of Dawnstar, they will be replaced by Imperial guards under the service of Jarl Brina.

Dawnstar guards are clad in a set of Pale guard's equipment. This includes a Pale guard's armor, a Pale guard's helmet, and a Pale guard's shield. They also wear a pair of fur gauntlets and a pair of fur boots. They are equipped with a leveled one-handed weapon and a hunting bow supplemented with steel arrows. They also carry a steel dagger and a torch.

Dialogue[edit]

Below is a table of guard dialogue specific to Dawnstar Guards. All guard dialogue, including generic guard dialogue, can be found here.

Dialogue Requirements Notes
General Remarks
"We won't give up this port to the Imperials without a fight, don't you worry." Stormcloaks control Dawnstar in the Civil War
"Dawnstar is the last port of call before Solitude. Damn rebels aren't taking it." Imperials control Dawnstar in the Civil War
"You've come to Dawnstar at a strange time, friend. Seems everyone in this town is having nightmares..." Have not completed Waking Nightmare
"The people here are still plagued with nightmares. It's... unnatural."
"No more nightmares. Thank the gods for that." Completed Waking Nightmare
"The damned nightmares have finally stopped. Don't suppose you'd know anything about that?"
"Dangerous post, Dawnstar. If the bandits don't get you, the animals will." None
"Old lady Frida is a grouch, but she sure can whip up a cure for the Rattles fast." None
"You should talk to Rustleif. Get some proper steel." None
"Beware of Frostmere Crypt, friend. Heard some bandits are living in the ruins now." None Adds Frostmere Crypt to map
"Giants have been spotted up near Red Road Pass. Best to keep away and avoid it entirely." None Adds Red Road Pass to map
Quest-Related Dialogue
"There was some ruckus over by that weird black door. You weren't involved in that craziness, were you?" Completed The Cure for Madness
"Been lots of people coming and going through that creepy black door. And noises... I'd say it sounds like construction, but that's crazy. Right?" Completed Where You Hang Your Enemy's Head...
"They say that vampires attacked the Hall of the Vigilant. Burned it to the ground! Never heard of vampires doing anything like that before." BloodlineDG not completed