SkyrimTAG:Vampirism

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Vampirism comes with drawbacks, as well as advantages.

Vampirism is a disease that transforms players into vampires: feared, blood-drinking creatures of the night. During Chapter 1 of the Dawnguard Expansion, you will be offered the chance to pledge your allegiance to either the Vigilants of Stendarr or the Volkihar Clan. Players can choose their allegiance freely. All players can side with the same faction, or enlist on opposing sides. When you choose Clan Volkihar, draw a Vampirism card.

Vampires have their own Fort, Castle Volkihar. It is added to the game board to the north of Haafingar. Only Vampires can access Castle Volkihar, unless a Quest requires you to move there.

Gameplay[edit]

Vampires have a few rules that make them different from regular players. Each Vampire receives a Vampirism card as soon as they join the faction. This card lists a series of bonuses and disadvantages you gain or lose as your Hunger increases. As a Vampire, you cannot regenerate Health when the Day/Night token is flipped with the Day side up. As your Hunger increases, you also lose the ability to regenerate Stamina or Magicka. As a result, Vampires will roam around the world wounded, tired, and unable to regenerate. Vampires taking a Rest action in Combat, or using spells, potions, or abilities will be able to restore their tracks normally.

Increased levels of Hunger can also prevent you from Exploring Wilderness and Stronghold spaces. This means that you can't draw from their decks, access the Market, or Upgrade and Enchant your items. You will still be able to enter a Stronghold or Wilderness space to complete a quest.

Though being a Vampire will give you restrictions as your Hunger increases, you will also grow more powerful. Immediately upon becoming a Vampire, you gain access to the Drain spell. This spell card - as well as Vampiric Servant, gained when your Hunger increases - can be equipped at any time, and doesn't count towards the limit of 4 items in your backpack. Increased levels of Hunger give you additional Armor and new powers.

All the bonuses and weaknesses derived from Hunger stack on each other and are lost once your Hunger is sated, only to be regained as your Hunger increases again.

Hunger[edit]

Each turn, after drawing an Event card, if the Day/Night token is flipped with the Day side face up, all Vampire players add 1 Threat token to their Vampirism card. You can accrue up to three Threat tokens on your Vampirism card. Each of them represents a new, higher level of Hunger. If you already have 3 Threat tokens on your Vampirism card, you must feed immediately.

Vampirism card
Armor Spell Ability Weakness
Always Vampiric Drain: SkyrimTAG-icon-Draw.png Vampiric Drain. Champion of the Night: Illusion spells restore 2 SkyrimTAG-icon-Stamina.png SkyrimTAG-icon-Magicka.png. Sunlight: Don't automatically regenerate SkyrimTAG-icon-Health.png during SkyrimTAG-icon-Day.png.
1 SkyrimTAG-icon-Threat.png 1 SkyrimTAG-icon-Magic Armor Point.png Vampiric Servant: SkyrimTAG-icon-Draw.png Vampiric Servant. Nightstalker Footsteps: Sneak (1) Sunlight: Don't automatically regenerate SkyrimTAG-icon-Stamina.png and SkyrimTAG-icon-Magicka.png during SkyrimTAG-icon-Day.png.
2 SkyrimTAG-icon-Threat.png Vampiric Seduction: Use once per Game Turn, the enemy doesn't attack this Combat Round. Vampiric Strength: +1 to all damage. Can't explore SkyrimTAG-icon-Wilderness.png.
3 SkyrimTAG-icon-Threat.png 1 SkyrimTAG-icon-Light Armor Point.png Embrace of Shadows: Once per Game Turn, in Combat, automatically succeed at Sneak. Vampiric Strength: +1 to all damage. Can't explore Strongholds.

Spells[edit]

Vampiric Drain is available to all vampires. Vampiric Servant is only available when 1 or more Threat tokens are on your Vampirism card.

  • Vampiric Drain — Deals Magic damage and heals
  • Vampiric Servant — Raise an Undead Enemy as a Follower

Feeding[edit]

As a Vampire, you can feed at any point during your turn. This doesn't constitute as an action. When you feed, place the Threat tokens on your Vampirism card in the following:

  • Up to 1 token on Quest cards.
  • Up to 1 on the Stronghold Chart.
  • Up to 1 on your current space on the board.
  • Up to 1 on the Threat Event deck.

You cannot place more than 1 Threat token on each of these four options. If you are forced to feed by a game event (such as having to add 1 Threat token before drawing an Event and having 3 Threat tokens already on your Vampirism card), you must feed immediately before the game progresses. Choosing when and where to feed can make a significant strategic difference.

Day and Night[edit]

When playing through Dawnguard, the Day/Night token will be used. When the Day side is face up, it is daytime. When the Night side is face up, it is nighttime. Most Event cards will feature the Flip icon. When this appears, the Day/Night token is flipped. If a Quest shows the Day or Night icon, it can only be completed when the Day/Night token has that side face up.

During the Night, all characters roll an additional die when rolling for Sneak during Combat. During the Day, Vampire players increase their Hunger by 1.

Gallery[edit]