Legends:The Tools
Contain the Heart
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The Furnace Depths: The Tools[edit]
The Tools is a location available in The Furnace Depths. It is unlocked after you've freed Laaneth and Swims-at-Night from the Piston Cavum and Submerged Aqueduct, respectively. Memory stars are puzzles that can only be completed by one specific order of actions in-game.
When you begin the battle, you'll be told to "Use the power of the divine artifacts to win this turn."
Once you complete it for the first time, you'll receive a playsets of Awakened Imperfect and Fabricate.
Dialogue[edit]
- Pre-match:
- Sotha Sil: "The Heart has become unstable — left unchecked, it threatens to destroy the entire city. No matter the danger, I must venture into the chamber, and devise a way to contain its power."
- Post-match:
- Sotha Sil: "Success! With these tools, modeled after Kagrenac's own, I can control, shape, and even dismantle the Heart if necessary."
- Laaneth: "That's it! If we can find those three tools, we can destroy the Heart and stop Mecinar!"
Game Settings[edit]
Normal[edit]
Ai starts with 0 Runes.
Ai starts with 8 Max Magicka.
Player starts with 0 Runes.
Player starts with 8 Max Magicka.
Ai starts with an Awakened Imperfect, a Makeshift Defenses in each lane.
Player starts with a Blackreach Rebuilder in each lane.
Player starts with an Orc Clan Captain, a Cauldron Keeper, a Skaven Pyromancer in hand.
Player starts with a Sunder II, a Wraithguard II, a Keening II on board.
Master[edit]
Ai starts with 0 Runes.
Ai starts with 10 Max Magicka.
Player starts with 0 Runes.
Player starts with 10 Max Magicka.
Ai starts with a Blackreach Rebuilder, a Blackreach Rebuilder, a Firepot Spider, a Cog Collector in left lane.
Ai starts with a Dwarven Spider, a Dwarven Spider, a Firepot Spider, a Cog Collector in right lane.
Player starts with 2 Dwarven Spider in each lane.
Player starts with an Orc Clan Captain, an Orc Clan Captain, a Cauldron Keeper, a Shield Breaker in hand.
Player starts with a Sunder II, a Wraithguard II, a Keening II on board.
Provided Player Deck[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Common | Charge | |
3 | Marked Man | Creature (Imperial) | 1 | 1 | 1 | Common | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | |
3 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | Legendary | When an enemy rune is destroyed, deal 1 damage to your opponent. | |
3 | Steel Scimitar | Item | 1 | – | – | Common | +2/+2 | |
3 | Afflicted Alit | Creature (Reptile) | 2 | 3 | 1 | Rare | Summon: Deal 2 damage to each player. | |
3 | Graystone Ravager | Creature (Orc) | 2 | 4 | 1 | Common | Prophecy | |
4 | Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Rare | Other friendly creatures in this lane have +1/+0. | |
3 | Protector of the Innocent | Creature (Nord) | 2 | 3 | 2 | Common | Prophecy, Guard | |
3 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
3 | Blighted Alit | Creature (Reptile) | 3 | 5 | 3 | Epic | At the start of your turn, Blighted Alit deals 2 damage to you. | |
3 | Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | Rare | Summon: Draw a card if an enemy rune has been destroyed this game. | |
3 | Mighty Ally | Creature (Nord) | 3 | 3 | 3 | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
3 | Northwind Outpost | Support | 3 | – | – | Rare | Ongoing
Friendly creatures have +1/+0. |
|
2 | Penitus Oculatus Agent | Creature (Imperial) | 3 | 2 | 3 | Rare | Summon: Steal a creature's Keywords. | |
3 | Raiding Party | Action | 3 | – | – | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | |
1 | Skaven Pyromancer | Creature (Redguard) | 3 | 2 | 3 | Common | Summon: Deal 1 damage to all other creatures in this lane. | |
3 | Skeever Infestation | Action | 3 | – | – | Rare | Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck. | |
1 | Garnag, Dark Adherent | Creature (Orc) | 4 | 4 | 5 | Legendary | Breakthrough Players can't have more than 7 magicka. |
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1 | The Black Dragon | Creature (Imperial) | 4 | 5 | 5 | Legendary | Immune to Lethal. Slay: Discard all creatures from your opponent's deck with the same name as the slain creature. |
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1 | Tyr | Creature (Nord) | 4 | 5 | 4 | Legendary | Prophecy, Breakthrough, Guard | |
1 | Cauldron Keeper | Creature (Imperial) | 5 | 3 | 5 | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. |
Opponent Decklist[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Close Call | Action | 0 | – | – | Rare | Unsummon a friendly creature. | |
3 | Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | Common | Guard | |
3 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
3 | Blackreach Rebuilder | Creature (Dwemer) | 1 | 0 | 1 | Common | Prophecy, Guard Summon: Gain 2 health. | |
3 | Enraged Mudcrab | Creature (Mudcrab) | 1 | 2 | 1 | Common | ||
3 | Fabricate | Action | 1 | – | – | Rare | Build a custom creature and put it into your hand. | |
3 | Gearwork Spider | Creature (Dwemer) | 1 | 1 | 1 | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
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3 | Lute | Item | 1 | – | – | Rare | +1/+2 The wielder is immune to Silence. |
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3 | Word Wall | Creature (Defense) | 1 | 0 | 4 | Common | Guard Summon: Upgrade a Shout in your hand. |
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3 | A Night to Remember | Action | 2 | – | – | Rare | A friendly creature disappears to who knows where, then returns in the other lane Shackled. |
Strategy[edit]
The following steps need to be completed in order to win the match in one turn.
Normal[edit]
You start with 7 magicka and need to bring down the opponent's health from 2 to 0.
- Play Cauldron Keeper.
- Give one of the Blackreach Rebuilders Ward with Wraithguard II.
- Use Keening II on the same lane.
- Repeat the previous two steps, still keeping to the one lane.
- Using Sunder II, move the Awakened Imperfect from that lane.
- Still using Sunder II, move the other Blackreach Rebuilder into the lane.
- Play the Orc Clan Captain in the lane with the Blackreach Rebuilders.
- Hit your opponent with both Rebuilders.
Master[edit]
You start with 10 magicka and need to bring down the opponent's health from 8 to 0.
- Use Wraithguard II to give the left enemy Cog Collector a Ward.
- Use Keening II on the left lane. This will destroy the Firepot Spider and the two Blackreach Rebuilders.
- Summon both Orc Clan Captains in the left lane.
- Attack with the two leftmost Dwarven Spiders.
- Summon the Cauldron Keeper in the right lane.
- Use Wraithguard II again to give the left enemy Cog Collector another Ward.
- Use Keening II again on the left lane. This will destroy your two Dwarven Spiders.
- Use Sunder II twice to move the two remaining Dwarven Spiders from the right lane into the left lane.
- Attack with both Dwarven Spiders.
Prev: Piston Cavum, Submerged Aqueduct | Up: Return to Clockwork City | Next: The Caminus Pit |