Isle of Madness

Legends:The Trance

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Face your darkest fears.
Episode: The Descent
Opponent Name: Worm Cult, Talym
Opponent Class: WillpowerAgility Monk
Starting Health: 30
Story Characters: Luzrah Gro-Shar, Talym Rend
Previous Quest: Circus of Cheerful Slaughter
Reward: Playsets of: Skinned Hound, Heretic Conjurer
   

The Descent: The Trance[edit]

The Trance sees Talym Rend visit the darkest areas hidden away in his mind. His darkest fears is the Worm Cult, and himself.

Dialogue[edit]

Before the match:

Luzrah Gro-Shar: "This won't be pleasant. I'm going to play you an ancient song of great power. It will send you inside yourself, to face your darkest fears. If you're not strong enough, you may never come out."
Talym: "Do it. All I have to lose is my mind."

After the Match:

Luzrah Gro-Shar: "You're awake! You shook horribly there for a while. But I kept playing."
Talym: "Thank you. My mind is still... clouded. But I know what I have to do; Force Sheogorath to see me, to tell me the truth about whatever he did to my mind. There must be someone or something that can compel him."
Luzrah Gro-Shar: "I've heard a legend that Sheogorath keeps a powerful warrior trapped in a cave in Knifepoint Hollow. Maybe he's just torturing him, but some believe that he fears him."

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Agility Drain Vitality Action 1 1Common Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
3 Neutral Lute Item 1 2Rare Rare +1/+2
The wielder is immune to Silence.
3 Neutral Word Wall Creature (Defense) 1 0 4 1Common Common Guard
Summon: Upgrade a Shout in your hand.
2 Neutral A Night to Remember Action 2 2Rare Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
1 Willpower Apprentice's Potion Action 2 1Common Common Gain 5 health.
1 Willpower Cleric of Kyne Prophecy Creature (Nord) 2 2 1 1Common Common Prophecy
Summon: Give a creature +0/+2.
2 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
3 Willpower Call of Valor Action 3 1Common Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
2 Agility Cornerclub Gambler Creature (Wood Elf) 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
1 Willpower Grisly Gourmet Creature (Nord) 3 2 1 2Rare Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
1 Willpower Thalmor Justiciar Creature (High Elf) 3 1 3 1Common Common After you play an action, summon a 1/1 Thalmor Soldier.
3 Neutral Dragon Aspect Action 4 2Rare Rare Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.
3 Neutral Greybeard Mentor Creature (Nord) 4 2 2 1Common Common Summon: Draw a random Shout from your deck.
1 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
1 Willpower Ebonheart Oracle Creature (Imperial) 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Agility Drain Vitality Action 1 1Common Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
3 Neutral Lute Item 1 2Rare Rare +1/+2
The wielder is immune to Silence.
3 Neutral Word Wall Creature (Defense) 1 0 4 1Common Common Guard
Summon: Upgrade a Shout in your hand.
2 Neutral A Night to Remember Action 2 2Rare Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
2 Willpower Cleric of Kyne Prophecy Creature (Nord) 2 2 1 1Common Common Prophecy
Summon: Give a creature +0/+2.
2 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
3 Willpower Call of Valor Action 3 1Common Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
2 Agility Cornerclub Gambler Creature (Wood Elf) 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
2 Willpower Grisly Gourmet Creature (Nord) 3 2 1 2Rare Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
2 Willpower Cloudrest Illusionist Prophecy Creature (High Elf) 4 4 3 3Epic Epic Prophecy
Summon: Give a creature -4/-0 this turn.
3 Neutral Dragon Aspect Action 4 2Rare Rare Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.
3 Neutral Greybeard Mentor Creature (Nord) 4 2 2 1Common Common Summon: Draw a random Shout from your deck.
2 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
2 Willpower Ebonheart Oracle Creature (Imperial) 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.


Prev: Darkened Grove Up: Isle of Madness Next: Knifepoint Hollow
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