Oblivion:Nornal
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# of Zones | 4 | ||
# of Welkynd Stones | 14 | ||
# of Varla Stones | 3 | ||
Occupants | |||
Marauders, Undead, Orc Adventurer (1 boss-level Bones Undead, see notes) |
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Important Treasure | |||
1 boss-level Ayleid Reliquary Dead Drop Orders #7 1 empty grand soul gem (see notes) |
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Console Location Code(s) | |||
NornalExterior, Nornal, Nornal02, Nornal03, Nornal04 | |||
Region | |||
Nibenay Basin | |||
Location | |||
East of Red Ring-Yellow Road intersection, south of Lake Poppad |
Nornal is a large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). It contains four zones: Nornal, Nornal Ageasel, Nornal Goriluch, and Nornal Varlasel.
Related Quests[edit]
- A Kiss Before Dying: In Bravil lies the home of the Lucky Old Lady and a "lucky" Bosmer, and today fortune shines on both... but only one shines back.
- Vampire Cure: A long quest to gain the cure for vampirism.
Notes[edit]
- You have a 10% chance of meeting an Orc Adventurer here.
- One section of this cave, containing the Grand Soul Gem and boss-level Undead in Nornal Ageasel, does not exist unless you have reached at least stage 30 of the Vampire Cure quest.
- Nornal also appears in ESO.
Exterior[edit]
- The exterior is located at coordinates: Tamriel 24, 10
- This location's map marker (M on map) is named Nornal (editor name NornalMapMarker). The entrance door is ENE of the marker, 10 feet away.
- 1 Wilderness Creature (Hills variety) is near the entrance
- The following plants can be found near the entrance: 9 Bergamot plants, 1 Foxglove plant, 3 Lady's Smock plants, 13 Lavender plants, and 17 Monkshood plants
Zone 1: Nornal[edit]
After entering, make your way around the horseshoe corridor and loot the chest nearby. To your right is an underwater area; beyond the locked gate at K is a chest (H) containing dead drop instructions for the A Kiss Before Dying quest. The chest will not be present before the related quest and is empty after it. The gate can be opened with a Rusty Key found in a chest in Nornal Ageasel.
Turn left and fight your way past up to 4 mudcrabs or rats. Pressing on to the southeast leads to door E to Nornal Varlasel, which is guarded by another animal. For more efficient exploration, press the push block (cyan dot on map) hidden behind some broken crates in the western corner of the room. This opens the wall at L. Beyond are a marauder and up to three animals.
Continuing up the corridor and stairs eventually leads to door D. On the way, you'll face another marauder, a locked gate (M) and a swinging mace trap (I). Instead, head into Nornal Ageasel first via the door at C.
Occupants:
- 2 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
- 5-8 Nuisance Animals
Treasure:
- 1 Sunken Chest (contains Dead Drop Orders #7 and 500 gold; only appears once related quest has started; non-respawning) at location H on map
- 1 Chest 01 (locked)
- 1 Welkynd Stone next to the chest
Traps:
- 1 Swinging Mace trap at location I on map
- 1 Tripwire trigger at J
Doors and Gates:
- There are four doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Nornal Ageasel
- 2 doors (at D and E) lead to the zone Nornal Varlasel
- 1 Gate at K (locked, opened by A Rusty Key note: If you are able to walk on water, there is no need to unlock the door at K, you can pass over it.)
- 1 Gate at M (locked)
- 1 Hidden Door at L
Zone 2: Nornal Ageasel[edit]
This zone is very straightforward and linear. After dodging the two swinging mace traps at I, push forward into the main room. There are two marauders and a skeleton fighting each other, so wait out the fight and mop up. There are 12 Welkynd stones set atop low pedestals or on the floor, as well as a boss chest (B), 4 minor loot chests and 4 bedrolls (b). The chest at k contains a Rusty Key which opens a gate in the first zone.
Provided you are at least at Stage 30 of the Vampire Cure quest, the hidden door at K is added. Beyond it are a boss level undead (B) and an empty grand soul gem (s). Following the quest, the section remains in place for the remainder of the game.
Occupants:
- 1 boss-level Bones Undead at location A on map (only if Vampire Cure quest has been started, see above).
- 2 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
- 1 Bones Undead
Treasure:
- 1 boss-level Ayleid Reliquary (Marauder variety; locked) at location B on map
- 1 empty grand soul gem at s (only if Vampire Cure quest has been started)
- 1 Chest (contains A Rusty Key; non-respawning) at k
- 1 Chest 02
- 12 Welkynd Stones
- The other following items will always be found: 2 Apples and 1 Iron Dagger
- Some of the above items are clustered at location H: 2 Apples, 1 Iron Dagger, and 1 Welkynd Stone
Traps:
- 1 Pressure Plate trigger at location J on map
- 2 Swinging Mace traps at I
Doors and Gates:
- There is one door (at C) in/out of this zone, leading to the zone Nornal
- 1 Hidden Door at K (only if Vampire Cure quest has been started)
Other:
- 4 bedrolls at locations b on map
Zone 3: Nornal Goriluch[edit]
When entering from door F, you may immediately come across an Orc Adventurer (O). Follow the stairs down into the main room, battling up to three animals. There is now a zig-zagging stone bridge in front of you, leading across the water that covers most of the room. The gates at H, I, J and K are activated by the push blocks (cyan dots on map) near the start of the bridge.
Opening the gates can be tricky, as the push blocks will change behavior depending on whether one of the two gates each is linked to is open or closed. The exception to this rule is the lower push block on the right hand side. This only ever toggles gates H and K. To open the gates, hit the top right button, then the bottom left one and finally the bottom right one.
Cross the bridge, dispatching the animal guarding it. Once you reach the southwestern wall, the hidden doors at L and M will open. Beyond them are up to 5 enemies, a mix of rats and undead. Loot the chest nearby and then jump into the water. Fight off up to 4 slaughterfish and swim to door G, which leads back to Nornal Varlasel.
Occupants:
- 1 Orc Adventurer (10% chance of appearing) at location O on map
- 3-5 Undead Enemies (each 83% probability Undead, 17% Rat)
- 2-4 Nuisance Animals
- 2-4 Slaughterfish
Treasure:
Doors and Gates:
- There are two doors (at F and G) in/out of this zone, both leading to the zone Nornal Varlasel
- 2 Hidden Doors at L and M (opened by moving extremely close to the grate between them)
- 4 Iron Gates (opened remotely) at H, I, J, and K. The relevant pushblocks are:
- Top left: Toggles gate H and J (changes behavior when both are closed: Then it opens just H)
- Bottom left: Toggles gate H and I (changes behavior when both are closed: Then it opens just H)
- Top right: Toggles gate J (changes behavior when H, I and K are open. Then it closes I)
- Bottom right: Toggles gate H and K (does not change behavior)
Zone 4: Nornal Varlasel[edit]
Upon entering from door D, you will find yourself on a narrow stone bridge overlooking a corridor below. Defeat the two marauders ahead and enter Nornal Goriluch through door F.
When re-entering from door G, dispatch the nearby animal and open the gate at H by pressing the push block nearby. Beyond it is a marauder archer on a balcony overlooking a room. Kill him, loot the chest to the right and press the push block on the left, which opens one of the Varla stone cages at V.
Jump down and battle the marauder and animals below. The other two Varla cages are opened with push block in the northern corner of the room. To the northeast is a room with a minor loot chest, while up to two animals await up the stairs to the southwest. When you're done, head back to the first zone through door E.
Occupants:
- 3 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
- 1 archer Marauder
- 3-6 Nuisance Animals
Treasure:
- 3 Varla Stones (in 4 Varla Stone Cages) at locations V on map
- 1 Ayleid Cask 02 (locked)
- 1 Chest 03
- 1 Welkynd Stone in the southwest corridor
Doors and Gates:
- There are four doors in/out of this zone
- 2 doors (at D and E) lead to the zone Nornal
- 2 doors (at F and G) lead to the zone Nornal Goriluch
- 1 Iron Gate (opened remotely) at H