Online:Vila Theran

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This article is about the boss in Fungal Grotto II. For the boss in the Infinite Archive, see Vila Theran (Infinite Archive).

Vila Theran
Location Fungal Grotto I
Race Dark Elf Gender Female
Health Normal52,831Veteran36,004
Reaction Friendly
Other Information
Faction(s) Spider Cult
Vila Theran

Vila Theran is the head of the expedition searching for the Spinner's Shrine within Fungal Grotto. While she is initially friendly in Fungal Grotto I, she serves as the third and final boss of Fungal Grotto II.

Vila Theran
Location Fungal Grotto II
Race Dark Elf Gender Female
Health Normal1,683,986Veteran5,702,217 Difficulty ON-misc-Boss 3.png
Reaction Hostile
Other Information
Faction(s) Spider Cult
Drops
Widow's Voidstaff, Nightcaller, Spawn of Mephala helm (vet)
Vila Theran in Fungal Grotto II

Related Quests[edit]

Quest-Related Events[edit]

Kings of the Grotto[edit]

Vila Theran

When you walk into the Grotto, she will exclaim:

"Who's there?"

You can then speak to her:

"You're not part of my expedition. Interesting.
This is no random chance. I believe you're the answer to our problem."
What problem?
"We're searching these caverns for a sacred shrine that's been lost for ages. Our problem is that Dreugh and Goblins are overrunning the place.
Goblins are slow-witted. If you kill their chieftain, they must accept you as their leader."
What then?
"Stick the chieftain's head on a spike, somewhere the whole tribe can see. Then lead them to attack the dreugh.
Once the dreugh's king is dead, we'll be free to explore. And to reward you handsomely, of course. "
I'll kill both their leaders.

She can then be asked more about her group.

"Goblins are pathetic beasts, but they have their uses."
Who are you people?
"We follow the ways of the Chimer, not the false gods of the Tribunal. We're servants of the Webspinner, whom Vivec usurped. Dunmer, Goblin, or dreugh, we're all caught in the strands of the spider's web."
What is this shrine you're looking for?
"I'm sworn to secrecy by my order, but rest assured, our cause is just.
Clear our path into the caverns, and you'll be rewarded. That's all you need to know. and that's all I'm permitted to discuss."
I'd like to know what I'm getting into.
"If you don't think the reward is worth the risk, perhaps you should leave."

After defeating Kra'gh:

"Unbelievable! We've spent years searching for the Spinner's shrine, and these filthy creatures have been sitting right on top of it all along!"
The caverns are safe now.
"Yes. You've done as we agreed. Take this for your work.
Now you will leave. Immediately. The secrets of the Spinner's shrine are not for outsiders."

She can be spoken to a final time:

"You were ordered to leave. What lies beyond this door is not for your eyes."
Why so secretive?
"Secrets are a Spinner's currency. Besides, this shrine contains ... privileged information your dull mind would not comprehend.
Have I made myself clear? Your services are no longer required."

Lighting the Shadows[edit]

She will emerge to deal with the interlopers when Two-Blades begins the ritual to destroy the Obsidian Husk.

Defender Two-Blades: "Such power...such corruption. Let's end this now!"
<Screen goes black.>
Defender Two-Blades: "By the Eight, what's happening? I can't see!"
Vila Theran: "So you're the ones killing my precious flock."
"This stone belongs to my mistress Mephala. Return it, and your death will be swift."

Vila can then be engaged in combat.

Skills and Abilities[edit]

As a boss type enemy, Vila Theran is immune to all forms of crowd control effects.

Shadow Bolt

A basic ranged attack that does high magical damage. If taunted, the boss will be forced to use this attack on the tank only.

Growing Corruption
The boss teleports to three random players and drops black circles on them. These black circles grow in size and do high magical damage over time as indicated by red circles. To minimize the area covered, players should stay near each other so that the circles overlap as much as possible. A common strategy is for the party to stay near the entrance and wait for her to teleport over and drop the circles. When that happens, the party moves over to her starting position. When she teleports back, the party moves back to the entrance and so on.
Shadow Conduit
This attack is telegraphed by a pillar of light appearing over the boss's head. The boss will then fire lasers at all players, dealing high magical damage over time. To stop this, players can run into the protective bubble around the nearby wayshrine. Alternatively, if the party has enough healing, the players may choose to outheal the damage instead. Killing Vila Theran without using the protective bubble will net players an achievement.
Channel Shadow
(?)

Achievements[edit]

Vila Theran is associated with several achievements.

Achievement Points Description
ON-icon-achievement-Group Dungeon.png Fungal Grotto II Vanquisher 10 Defeat Mephala's Fang, Gamyne Bandu, Ciirenas the Shepherd, the Spawn of Mephala, Reggr Dark-Dawn, and Vila Theran in Fungal Grotto II.
ON-icon-achievement-Group Dungeon.png Fungal Grotto II Conqueror 10 Defeat Gamyne Bandu, the Spawn of Mephala, and Vila Theran in Veteran Fungal Grotto II.
ON-icon-achievement-Veteran Undaunted.png Fearless Assaulter 50 Defeat Vila Theran in Veteran Fungal Grotto II without any member of your party using the protection of the Obsidian Husk.
ON-icon-achievement-UD Skill Master.png Fungal Grotto II Survivor 50 Defeat Mephala's Fang, Gamyne Bandu, Ciirenas the Sheperd, Spawn of Mephala, Reggr Dark-Dawn, and Vila Theran in Veteran Fungal Grotto II, without suffering a group member death.
ON-icon-achievement-Veteran Speed.png Fungal Grotto II Assassin 50 Defeat Mephala's Fang, Gamyne Bandu, Ciirenas the Sheperd, Spawn of Mephala, Reggr Dark-Dawn, and Vila Theran in Veteran Fungal Grotto II within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Spider Cultists.